
Follow your own path.
Brave the wilds. Bargain with a stranger. Follow the clue everyone else missed. Choose an approach or write one of your own.

Choose Ryn’s path across a flooded crossing. Three written scenes, with real dice when you take a risk.
No account needed. No AI narration in this opening.
Free account required. A separate story; opening progress doesn’t transfer.
Written scenes, real dice. No AI narration or saved progress.

Turn 1
Assess the crossing
Your sister waits beyond Greywater.
You are Ryn. Reach her before dark—and decide how much to risk for the travelers stranded here.
Choose what Ryn does next
Choices marked Roll use real dice. Quiet choices follow the scene without a roll. The benefits and risks are shown on each choice before you decide.
Action score = d6 + stat + bonuses (max 10). Beat both d10s (ties go to the dice): strong hit · one: weak hit · neither: miss.
Real dice and written consequences. No AI narration in this opening.
Ryn promised to meet their sister at the far-bank watch-fire before dark. Greywater should be knee-deep this late in the year. Instead, snowmelt has turned it brown and loud. The ferry raft turns slowly in midstream on a sagging rope, while Harrow's riders watch the landing.
Living Codex
Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.
Names, places, and consequences are written here as the story unfolds.
Create a character for a separate story with an AI narrator.
Real dice resolve rolls. The narrator responds to your actions and keeps the fiction moving.

Brave the wilds. Bargain with a stranger. Follow the clue everyone else missed. Choose an approach or write one of your own.

Swear an iron vow and put something on the line. The dice decide the outcome; success and setbacks both move your story forward.

People met. Promises made. Places changed. Your journal and Living Codex keep the story ready for your return.
Living Codex: Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.
An illustration of saved play, not a recorded AI session.
No group to gather. No rulebook to learn.
Just you, and what happens next.
A few things before you set out
No preparation required. Here is what to expect.
The dice are honest. The story is yours.
Early access · Indie-built
Begin on the free plan. Choose a larger turn allowance when you want more time in the Ironlands. Every plan includes the Free Adventure. Cancel anytime.
One turn covers a new action or opening, including its narrator-requested roll outcome.
Your first steps into the Ironlands.
For the road you keep coming back to.
For a world you want to stay in.

The fire is still burning
Begin for free. Come back when the world calls.