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A solo dark-fantasy adventure.

Choose Ryn’s path across a flooded crossing. Three written scenes, with real dice when you take a risk.

Play the free opening

No account needed. No AI narration in this opening.

Start a saved AI saga

Free account required. A separate story; opening progress doesn’t transfer.

The Greywater crossing

Written scenes, real dice. No AI narration or saved progress.

Authored demo · no accountScene 1 / 3
Waterside

Turn 1

Greywater crossing

Health5/5Spirit4/5Supply4/5Momentum+2
Ryn of the Havens

Assess the crossing

Your sister waits beyond Greywater.

You are Ryn. Reach her before dark—and decide how much to risk for the travelers stranded here.

Arnulf, the ferryman, strains at a sagging rope while the raft turns midstream. Three riders wait on the slope above the landing. Ryn can enter the flood, scout the slope, or ask what changes when dusk reaches Greywater.

Choose what Ryn does next

See the rules

Choices marked Roll use real dice. Quiet choices follow the scene without a roll. The benefits and risks are shown on each choice before you decide.

  • Wade out along the old ford line to the raft.Face Danger (+iron) · Strength +3
  • Work upstream through the alders and watch the riders.Secure an Advantage (+wits) · Observation +2

Action score = d6 + stat + bonuses (max 10). Beat both d10s (ties go to the dice): strong hit · one: weak hit · neither: miss.

Real dice and written consequences. No AI narration in this opening.

Read the full setup

Ryn promised to meet their sister at the far-bank watch-fire before dark. Greywater should be knee-deep this late in the year. Instead, snowmelt has turned it brown and loud. The ferry raft turns slowly in midstream on a sagging rope, while Harrow's riders watch the landing.

Show what the story remembers

Living Codex

Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.

Names, places, and consequences are written here as the story unfolds.

Your own saved adventure.

Create a character for a separate story with an AI narrator.
Real dice resolve rolls. The narrator responds to your actions and keeps the fiction moving.

Follow your own path.

Brave the wilds. Bargain with a stranger. Follow the clue everyone else missed. Choose an approach or write one of your own.

Give your choices weight.

Swear an iron vow and put something on the line. The dice decide the outcome; success and setbacks both move your story forward.

Leave a story behind.

People met. Promises made. Places changed. Your journal and Living Codex keep the story ready for your return.

Living Codex: Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.

Watch a recorded AI-narrated saga
Real play, recorded live
Read an authored sample (spoilers)

An illustration of saved play, not a recorded AI session.

No group to gather. No rulebook to learn.
Just you, and what happens next.

Create your wayfarer

A few things before you set out

Your first adventure, explained.

No preparation required. Here is what to expect.

No. Choose what your character does, or describe an action in your own words. Markbound handles the Ironsworn rules, rolls the dice, and updates your character sheet. You can explore the deeper tools as you go.

The dice are honest. The story is yours.

Early access · Indie-built

Every legend starts somewhere.

Begin on the free plan. Choose a larger turn allowance when you want more time in the Ironlands. Every plan includes the Free Adventure. Cancel anytime.

One turn covers a new action or opening, including its narrator-requested roll outcome.

Wayfarer

Your first steps into the Ironlands.

Free
  • Free Adventure mode — full access
  • All oracle tables + honest dice, forever
  • 1 character
  • ~10 AI narration turns per day
  • Saved journal history
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Loremaster

For a world you want to stay in.

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The fire is still burning

There is a story
waiting for you.

Start your saga — free

Begin for free. Come back when the world calls.